Ausgangslage für die Programmierung eines prefekten Labyrinths
from random import choice
DIM_X = 31
DIM_Y = 21
field = []
# prepare list
for y in range(0, DIM_Y):
row = []
for x in range(0, DIM_X):
row.append(1)
field.append(row)
pos = [1, 1]
positions = [pos]
pos_pointer = 0
finished = False
# set field at current position to zero
field[pos[0]][pos[1]] = 0
# repeat 5 times
# TODO: repeat until finished
for i in range(5):
# all directions for the next step
options = ['UP', 'RIGHT', 'DOWN', 'LEFT']
success = False
# find the next field - iterate until a new direction is found, or all
# options are checked
while len(options) > 0 and not success:
# pick a random direction from the list
direction = choice(options)
if direction == 'UP':
if False: # TODO (a) check if new cell is on field and (b) if new cell is not already taken
# TODO: mark cells as taken
# update position
success = True
else:
# remove option
options.remove('UP')
elif direction == 'RIGHT':
# ...
options.remove('RIGHT')
elif direction == 'DOWN':
# ...
options.remove('DOWN')
elif direction == 'LEFT':
# ...
options.remove('LEFT')
if success:
# add current position to the position tracker
positions.append(pos)
# update position pointer (where can the current location be looked up?)
pos_pointer = len(positions) - 1
elif pos_pointer > 0: # is there is a location, where we can look around?
pos_pointer = pos_pointer - 1
pos = positions[pos_pointer]
else:
finished = True
# print the maze
# TODO: draw it with turtles
for rows in field:
for cell in rows:
if cell == 1:
print(' x ', end='')
else:
print(' . ', end='')
print('')
Labyrinth